ACC - Patches / Changelogs

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    • ACC - Patches / Changelogs

      Der Übersicht halber: Wichtige Sachen rot markiert.

      14.06.2019

      1.0.4


      GENERAL:
      - Fixed gameplay freezes.


      14.06.2019


      1.0.3


      GENERAL:
      - Audio optimizations to lower the memory footprint.
      - Fixes to overall game stability and added logging.



      GAMEPLAY:
      - Fixed a rare bug that failed to turn on the ignition in AI cars.
      - Fixed driver swap missing in Race 2 of career race weekends.
      - Fixed autosave not storing tyre set wear data.
      - Fixed random weather not randomizing ambient temperature.
      - Fixed potential issue not auto saving replays


      GRAPHICS:
      - Fixed disabled driver foot animations in the Mercedes-AMG GT3.


      UHUDI/:
      - Revamped controller options menu, allowing keyboard, direct-input and X-input customization.
      NOTE: old controller presets will continue to work.
      - Fixed widget position when the car crosses the finish line.
      - Camera movement and look-with-wheel sliders activate/deactivate in relevant camera modes.
      - Fixed a bug on the weather page that allowed rain level without cloud level after entering the page.
      - Fixed confusing behaviour of random track button on the weather UI.
      - Fixed weather summary incorrectly reporting dynamic weather disabled with random weather on.
      - Fixed podium sequence not responding to mapped pause key.
      - Fixed championship AI aggression being incorrectly limited to 80-100%.
      - Default championship settings updated.
      - Resume button added inside the main Championship and Career pages.
      - Revised layout organization of race-end messages.
      - Fixed wind speed not being absolute value.


      VR:
      - Mouse in VR: added wheel and scroll bar support.
      - Fix to the HUD stereo layer clipping with the car geometry.



      RATING & MULTIPLAYER:
      - Solved "No CP server in your region" display for users that should actually see them.
      - Server pings are now displayed accurately in the UI.
      - The "too slow for Eau Rouge" fix introduced in 1.0.1 is now more accurate.
      - Fixed a an issue where cars can load without setup (=no ABS/TC) applied / HUD invisible.
      - Entrylists can now use "isAdmin" as intended.
      - Entrylists can now use "overrideDriverInfo" as intended.
      - Added ServerAdminHandbook v1 to the server folder.






      10.06.2019

      v1.0.2 Changelog


      GENERAL:
      - The .exe now starts in "-nohmd" mode if "-vr" is not specified.
      This now allows direct shortcuts with "-vr" command and reduces the number of required launch modes in Steam.
      - Fixed a crash when pausing the game from the helicam.


      GAMEPLAY:
      - Added savegame system in Career and Championship modes.
      - Savegame feature is not available in Hotlap and Hotstint mode
      - Improved general .json encoding system.
      - Added structure to manage multiple savegames (Single Player).
      NOTE: not yet enabled in the public build.
      - Added auto-saving after complete sessions in Career and Championship.
      - Fixed driver stint status in savegame.
      - Fixed incorrectly forced 10-minute driver stint length in championship and career.
      - Fixed inaccurate session results in some savegames.
      - Fixed Fanatec LEDs building in reverse order (due to a change in the Fanatec SDK).
      - Updated controller presets.
      - Fixes to MP replays (e.g. flickering spawned cars when the replay was shorter than the session).
      - Fixes to game stability.
      - Tweaks to accident/yellow-flag highlights.
      - Fixed a bug of 'ghost cars' appearing in some cases in multiplayer highlights.
      - Added option to customize weather for championship rounds.
      NOTE: selecting "Custom" weather allows the player to customize the weather for every championship round before each event.
      - Fixed end-race cameras and car positions (e.g. back from replay after end-race highlights).
      - Fixed HUD disappearing after trying to play an invalid replay.
      - Revised AI skill levels in Career in various difficulty settings.
      - More straightforward session-end:
      Added status message at the end of sessions informing the player to wait
      for all opponents to cross the finish line before proceeding to the
      next session.
      - Fixed ignition turning off when killing the engine during pit stops.
      - Fixed championship points not getting assigned in Custom mode.


      UI:
      - Added mouse input in VR.
      - Fixed an issue with navigating the MFD in VR.
      - Fixed tyre sets section being incorrectly active when wet compound was
      selected in the tyre and strategy windows in the Setup screen.
      - Fixed incorrect title in the Championship car selection menu.


      AUDIO:
      - Audio communications optimization.


      GRAPHICS:
      - Added another AA method.
      Temporal is now more effective against jaggies, while KTAA is more effective against ghosting.

      - Revised steering animations on various cars to delay hands switching over too early.
      - Fixed rim speed different from tyre speed.
      - Fixed slow motion rim/tyre speed in replays.


      MULTIPLAYER & RATINGS:
      - Reduced the join lag when a new car model joins a session.
      - Drivers cannot join ongoing race sessions anymore (server settings option "isRaceLocked").
      - Fixed race track status not being properly reset after the race session.
      - Changed the way backend systems store data, so data is still correctly saved even under high loads.
      - Racecraft Rating calculations are temporarily suspended.
      - Rating widget now will correctly detect reconnections. While disconnected, it will simply dissapear.
      - Backend systems performance improvements.
      - Advanced MP options: Fixed the slider weights for night and rain.
      - Advanced MP options: Increased the significance of "clean": Users with
      higher SA won't see unrestricted servers anymore, unless "clean" is
      reduced below 50%.

      - Advanced MP options: Increased the significance of "latency": Users
      with higher SA won't see unrestricted servers anymore, unless "clean" is
      reduced below 50%.
      - Advanced MP options: Increased the significance of track weights,
      especially low values will massively rank down corresponding servers.
      - Matching now (almost) ignores servers in race sessions, instead of ranking them down.
      - Fixed CP servers not showing up for a number of user IP addresses.


      PHYSICS & FFB:
      - Force Feedback Post-Processing is now available like in the original Assetto Corsa.
      Copy your "ff_post_process.ini" and associated LUTs to "Documents/Assetto Corsa Competizione/Config".





      03.06.2019

      v1.0.1 Changelog



      GENERAL:
      - Tweaked pit location message for accuracy.
      - Fixed wrong dynamic weather appearance during replays.
      - Enabled reverse button for the replay HUD.
      - Fixed a crash with a specific TV camera at Silverstone.
      - Fixed controller issues in Q2 and R2 sessions of Career events.
      - Fixed crash on Championship grid generation when circuit had too few pit boxes.
      - Fixed points not loading right away in Main Career page.
      - BAT shortcuts added for Oculus and SteamVR launch modes for external game start.
      - Fixed wrong physical pit entry zone at Silverstone that lead to confusing penalties.


      MULTIPLAYER:
      - Fixed crash when drivers join under certain circumstances.
      - Fixed spectator mode slot assignment.
      - Fixed Silverstone short formation lap not triggering correctly.


      RATINGS:
      - Fixed "too slow" (TR+CC) for tricky corners like Eau Rouge.


      GRAPHICS:
      - Fixed endurance light emissive on the Lexus RC F GT3.
      - Fixed missing auxiliary lights on the Honda NSX GT3.

      - Fixed flipped mirror reflection in the Mclaren 650S GT3
      - Fixed car position offsets in the showroom.


      UI:
      - Fixed preset for Fanatec Podium DD wheels.
      - Fixed various presets with wrong steer rotation values.
      - Fixed incorrect maximum opponent count in championship.
      - Removed incorrect texts mentioning early access from the user interface.
      - Fixed navigation in Setup page.
      - Fixed navigation in Main menu page.


      AI
      - Increased AI minimum distance during formation laps.


      AUDIO:
      - Fixed wrong audio message when the current penalty is worsen.
      - Added cut warning and drive through penalty audio messages.
      - Fixed bass frequencies/LFE not redirected/working properly for some cars.
      - Fixed gearbox compressor sound plays on some cars that don't have it.
      - Minor audio tweaks.
      RRVGT Rookie - SC Project eMotorsport

      Wheel - Logitech G25 Baujahr 2007 , SLI-M
      Pedals - Logitech G25, Nixim Brake Spring, 10bit Kabel
      "Rig" - Motedis S-Dream, Single und Quad Stand. (bestellt 18.06.2019, erhalten 30.06.2019, Im Aufbau....fehtlt noch der Sitz) :)

      Alt, aber es funktioniert seit nunmehr 12 Jahren :D

      Dieser Beitrag wurde bereits 4 mal editiert, zuletzt von Chris Walker ()

    • Intercontinental GT Challenge kommt mit Liverys und 4 neuen Strecken in ACC

      505games.com/assetto-corsa-com…intercontinental-gt-pack/


      Dennis v.d. Gathen schrieb:

      wann sollen denn mal die versprochenen neuen Fahrzeuge und Strecken kommen?
      Soon!
      Kunos is still working hard behind the scenes on the 2019 GT Championship update, which will be released as a free update to the base game fall 2019.
      "Der Mensch ist bereit alles zuzugeben. Nur nicht, dass er ein schlechter Autofahrer ist." - Niki Lauda
    • Changelog v1.1.0

      GENERAL:
      - Added Audi R8 LMS Evo.
      - Added Lamborghini Huracán GT3 Evo.
      - Added Honda NSX GT3 Evo.
      - Added Aston Martin AMR V8 Vantage GT3.
      - Added Porsche 911 GT3 R (991.2).
      - Added McLaren 720S GT3 bonus content as part of the McLaren Shadow Project.
      NOTE: the car has its BoP set based on the 2019 season tests and is playable with the rest of the content.
      - Added Zandvoort Circuit.
      - Added 2019 Blancpain GT Championship entries.
      - First implementation of triple screen rendering.
      NOTE: supports application with Surround mode on and off. Triple rendering properties can be adjusted in the View Settings ingame.
      - Reduced FMod CPU occupation over time (mainly with external cameras and chasecam).
      - Performance optimizations in cloudy, rainy and night conditions.
      - Barcelona 2019 surface grip (slightly slower).
      - Silverstone 2019 surface grip adjustments (around 2 seconds slower).
      - Paul Ricard 2019 surface grip (around 1 second faster).
      - Spa 2019 surface grip (small difference).
      - Brake pressure added to shared memory.
      - Fixed car model name in shared memory
      - FuelEstimatedLaps added in shared memory.
      - TrackStatus added to shared memory.
      NOTE: shared memory/API documentation is updated, please see the relevant topic on the support forum.

      GAMEPLAY:
      - Added 2019 Championship season.
      - Added possibility to play with more AI opponents on tracks with large pitlanes (notably Spa).
      NOTE: grid sizes still depend on the available pit slots for each track and the Cup type selected.
      E.g.: Sprint Cup fields are still limited in size to their real-life counterpart.
      - Fixed a bug when only the first session of a weekend had correct track wetness.
      - Championship weekends now include 2 practice sessions.
      - Fixed 3H race driver stint strategy bug.
      - Fixed strategy bug for mandatory pit with irregular driver crew.
      - Fixed automatic driver cycle in endurance races.
      - Various fixes for replay tyre radius/wheel speed (smoke particles and disc glow were not visible in certain situations).
      - Fixed valid mandatory pitstop if tyreset is not changed.
      - Forced auto save replay after an MP race when the car is stopped.
      - Fixed pit strategy selector update issues in the car setup page.
      - Driver skills updated based on 2019 results and added skills for new drivers.
      - Fixed old replay HUD shortcut overriding the new FFWD and slow motion system.
      - Potential fix for SP replay autosave on quit game.
      - Fixed autosave replay during the limbo page.
      - Autosave replay shows a message before the saving itself.
      - Potential fix for Custom Race limbo page crash.
      - Pitstops are now enabled in Free Practice and Qualifying sessions.

      UI/HUD:
      - UI car selection no longer jumps around when selecting different game modes.
      NOTE: if there's an unavailable entry when changing game modes, a new selection is made to match the previous selection as close as possible.
      - Default single player selections and settings revised.
      - All-new track selection screen.
      - Added pit animation toggle in General settings.
      - Interactive showroom in car selection screen: zoom, pan, rotate, remember last position.
      - Initial implementation of gamepad/keyboard control of showroom camera:
      default controls for gamepad: right thumbstick view control, triggers zoom
      default controls for keyboard: comma/period/a/z, left/right/up/down
      hide UI: scroll button.
      - Warning popup when selecting more than 29 opponents.
      NOTE: playing with a high number of AI cars requires significant computing power and is not recommended/supported on low and mid-range configurations.
      - Default showroom angle changed to spotter guide view in the car selection screen.
      - Increased PP gamma for car preview images to match showroom brightness.
      - Fixed Special Event season and car selection overwriting single-player page selection history.
      - Added FPS cap to the menu screens to limit GPU load.
      - Added option in Video Settings to enable/disable the UI FPS cap.
      - Messages for manual and automatic replay saving.
      - Added option to disable the flashing pit markers when pit animations are enabled for added immersion.
      - FFB frequency option exposed in the Controls settings.
      - Triple screen mode added to Video Options.
      - Triple screen parameters added to View Settings.
      - Added gaining/losing time split messages.
      - Standings and realtime widgets (HUD, broadcast, pit page) now have a "mandatory pitstop(s) left" indicator for each car.
      - Timetable laps are now accessible for the current and previous sessions, both in SP and MP.
      - Distance, Height and Pitch parameters can now be set at 0.5 intervals in View Settings.
      - Adjustable HUD boundaries exposed in HUD Options.
      GENERAL NOTE: due to the significant restructuring of the user interface, it is recommended to delete your docs/ACC/Config/menuSettings.json file after installing the latest update.

      GRAPHICS:
      - All-new pitstop animation.
      - Disabled advanced sharpen filter in TV/F7/Heli cameras.
      - Sharpness set to 0 and sharpen filter disabled if antialiasing type is set to FXAA.
      - Revised wiper animation system - particularly to fix the abrupt jump when the player stopped the wiper while any vibration or g-force movement was active.
      - Added Car LOD setting to Video options.
      NOTE: higher value - delayed LOD switch, lower value - more aggressive LOD switch. 70% equals the old default.
      - Fixed nameplate bloom at night.
      - Brake pressure/temperature added to car displays.

      PHYSICS:
      - Brand new aerodynamic slipstream simulation. Vortices created by leading car affect airflow that influences both leading and following car in drag and downforce. Leading car will experience slightly lower drag and downforce, and the following car will experience less dynamic pressure that results in lower drag and lower downforce. Results are affected by conformity of diffuser and rear wing angle.
      - Circuits have now different surface grip and tyre degradation for different seasons (2018 - 2019)
      - Improvements on OOW (out of world) scenarios and AI collision box activation upon impact and tyre deflation.
      NOTE: potential performance gain with high number of AI cars.
      - Bentley 2019 homologation.
      - Ferrari 2019 improvements. More wheel rates available for front and rear.
      NOTE: you'll need to add 4-5 clicks at the front wheel rates of your old setups to have the same results
      - Improvements in BoP and balance of Nissan GTR 2018, BMW M6.
      - Fixed Audi R8 Monza and Paul Ricard wet presets lacking wet tyres.
      - Tyre graining and blistering fine tuning.
      - Brake temperature influence on tyres fine tuning.
      - Improvements in FFB forces calculation.
      - Sand traps FFB enhancement.
      - Kerbs FFB enhancement.
      - Fixes in setup strategy page.
      - Fixes in setup automatic functionality in issues occurring from very stiff dampers and bumpstop gaps.
      - Improved collisions to the ground.
      - Fixed automatic gearbox not shifting in 1st with pit limiter.
      - Fixed Mercedes-AMG occasionally starting session with broken suspension.

      AUDIO:
      - Added performance sector audio message compared to the personal best in qualifying sessions.
      - Enabled audio messages about time gain/loss.
      - Positional hit audio for track objects.
      - Hit sound for destructible objects.
      - Hit sound for small objects.
      - Updated all tracks with hit sounds for track objects.
      - Added starting comms to audio options.
      - Fixed backfire audio.
      - Added another car spotter filter (should be more quiet during continuous two-wide).

      MULTIPLAYER/RATINGS:
      - Adjusted the TR Rating to scale to 33 track medals.
      - Added pitstop rules for non-public MP servers: mandatory pitstop count, pit window, max stint times, minimum driving time for swap situations.
      - Fixed issue in Racecraft Rating on MP servers.
      - Added (general) options to turn off Ratings and/or Statistic tracking in Singleplayer.
      - Fix for remote cars collision object left on the track and causing crashes in MP.
      - Potential fix for car sparks in replay and bottoming audio effect.
      - Updated car selection in MP, now allows all entries of all seasons ("Free-for-all" mode).
      - Added 2019 cars & tracks to backend, rating and statistics.
      - Added 2019 tracks to server definitions. Using "nurburgring" as track will run in the BoP and track settings for 2018, "nurburgring_2019" will use the 2019 BoP and track data context.
      - Drive button is now disabled until the last 30 seconds before session start, and a countdown progress bar is displayed.
      - Driver Statistics can now be viewed in "Combined", "Singleplayer", "Multiplayer" modes.
      - Increased stability to driver swap situations.